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Virtual World Phenomenon Gets The Government’s Attention |
XBIZ - January 2010
A recently published study by the Federal Trade Commission (FTC) entitled “Virtual Worlds and Kids: Mapping the Risks” is yet another sure sign that massively multiuser virtual environments (“MMVEs”) are rapidly growing in popularity and importance.
The report, released in December, was the result of a congressional directive to the FTC last March to conduct a study of online virtual worlds to examine the methods virtual world operators use to restrict minors’ access to explicit content available in virtual worlds. Accordingly, the FTC surveyed the explicit content offerings in 27 online virtual worlds.
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Big News: Online Adult Content Must Now Be Judged By National Community Standards In The Western U.S |
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XBIZ - December 2009
Every now and then an event occurs in the adult entertainment industry that is of critical interest to every participant in the business. On October 28, 2009, such an event occurred. On that day the United States Court of Appeals for the Ninth Circuit became the first to adopt the requirement that content distributed via the Internet that is alleged by the government to be obscene must be subject to a national standard and not a local community standard as has been the case since the inception of the commercial web.
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Game Changer: The Virtual World WebGame Changer: The Virtual World Web |
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XBIZ - November 2009
For the last five years a revolution in communication technology that might well rival the arrival of the World Wide Web in transformative social and economic importance has been quietly picking up steam. It is a revolution that has now advanced to the point that it is poised to burst on the scene in a manner not unlike the commercial Web in the mid-90s. It is a revolution that utilizes, combines and synergizes the availability of increased bandwidth, the powerful processing ability of personal computers, the phenomenon of social networks, the engaging entertainment power of computer games, and the vitality of user generated content. For adult entertainment entrepreneurs, it provides an unparalled opportunity to be “on the ground floor” of what I’ve been calling the adult Internet’s “Second Cumming”. Further, it is a revolution that is not threatened by free tube sites or bit torrents, and its principal content component virtually sidesteps the applicability of the 2257 regulations.
What is this revolution, this miracle technology? In two words and three letters, it’s “Virtual Worlds” and the “VWW” (The “Virtual World Web”). |
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